/*
 * This file is part of the Sx Framework Library.
 * 
 * Copyright (C) 2013 University of Colorado Denver
 * <min.choi@ucdenver.edu> <shane.transue@ucdenver.edu>
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 * copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */
#ifndef SX_DIRECTX_11_CONTEXT_H
#define SX_DIRECTX_11_CONTEXT_H

#include <sxString.h>
#include <sxDirectX_Context.h>

struct ID3D11DeviceContext;
struct ID3D11Device;
struct IDXGIFactory1;
struct IDXGIAdapter;
struct IDXGIDevice;

namespace Sx {
namespace DirectX {
namespace Graphics {
namespace Contexts {

class DirectX_11_Context : public DirectX_Context {
public:
	DirectX_11_Context();
	virtual ~DirectX_11_Context();

	bool initialize();
	bool preRender() const;
	bool postRender() const;
	
	ID3D11DeviceContext* const getDeviceContext() const;
	ID3D11Device* const getDevice() const;
	IDXGIFactory1* const getFactory() const;
	IDXGIAdapter* const getAdapter() const;
	IDXGIDevice* const getDXGIDevice() const;

protected:
	bool initializeDevice();

	ID3D11DeviceContext* deviceContext;
	ID3D11Device* device;
	IDXGIDevice* dxgiDevice;
	IDXGIAdapter* adapter;
	IDXGIFactory1* factory;
};

}

}

}

}

#endif